New Guns
+2
coper
dgray
6 posters
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New Guns
I think the mods buye "Siminov - グリードー" is some good mod guns that we could use on the server. like
- Firearms Source Weapons For Gmod 13
- Insurgency Weapons For Gmod 13
- Insurgency Weapons Expansion Pack
- Firearms Source Weapons For Gmod 13
- Insurgency Weapons For Gmod 13
- Insurgency Weapons Expansion Pack
dgray- Member
- Posts : 9
Join date : 2013-02-10
Age : 26
Location : Denmark
Re: New Guns
if only mad cows were fixed.... still bothers me >.<
coper- Server Moderator
- Posts : 57
Join date : 2012-10-04
Age : 26
Location : *CLASSIFIED*
Re: New Guns
What type of guns are there? And from what era?
Martyr- Server Moderator
- Posts : 216
Join date : 2013-03-01
Age : 26
Location : UK, Wales, Cwmgors
Re: New Guns
Martyr wrote:What type of guns are there? And from what era?
I have the Siminov's addon. It's all WW2 Guns. Snipers, hand grenades, stuff like that, but it's not that.. realistic, one sniper, has 50,000 damage when hit in the head.
Re: New Guns
Might re add in those M9K guns. They are already installed on the server I would just need to re add the shipments.
Ron Burgundy- Owner
- Posts : 845
Join date : 2012-10-02
Age : 28
Location : Yorkshire
Re: New Guns
Sounds good. Very very good! I loved those M9K Weps, but as you said some are overpowered, so you might not want to add those weapons.
Re: New Guns
Ron Burgundy wrote:
Might re add in those M9K guns. They are already installed on the server I would just need to re add the shipments.
Brilliant! I still think you should add the second M9K pack, Heavy weapons pack believe it's called. Adds Shotguns (would be good for S.W.A.T) and Snipers. Not entirely sure if it adds assault rifles, which is what I was hoping for tbh
Martyr- Server Moderator
- Posts : 216
Join date : 2013-03-01
Age : 26
Location : UK, Wales, Cwmgors
Re: New Guns
Lemme put in my two cents about this topic. The gun packs listed by the original poster in the first post are bugged to shit as far as DarkRP goes. As soon as you equip any of them your walk and run speed change back to default sandbox, which is roughly twice as fast as DarkRP walk/run speeds. Its fixable but quite tricky. Also I linked Ron a pretty cool gun pack which as far as I know doesn't have these kinds of problems, BUT what it does have is quite a few weapon attachment(bunch of sights, grenade launchers, laser sights suppresors etc). The gun pack offers like 20+ Assault rifles, 10+ SMGs, 10+ Side arms(Including cool stuff like dual Mac 11 or Dual Deagles) 3 Battle rifles, 2 LMGs, 3 Shotguns and 3 Snipers(AWP, Some semi auto shit and M98B).
Also Mad Cows work just fine, apart from very few guns, which were broken pre-gmod13, like the weird nade.
Also Mad Cows work just fine, apart from very few guns, which were broken pre-gmod13, like the weird nade.
Simon The Frenchie- Member
- Posts : 485
Join date : 2012-10-10
Age : 28
Location : Lawndon
Re: New Guns
Simon The Frenchie wrote:Lemme put in my two cents about this topic. The gun packs listed by the original poster in the first post are bugged to shit as far as DarkRP goes. As soon as you equip any of them your walk and run speed change back to default sandbox, which is roughly twice as fast as DarkRP walk/run speeds. Its fixable but quite tricky. Also I linked Ron a pretty cool gun pack which as far as I know doesn't have these kinds of problems, BUT what it does have is quite a few weapon attachment(bunch of sights, grenade launchers, laser sights suppresors etc). The gun pack offers like 20+ Assault rifles, 10+ SMGs, 10+ Side arms(Including cool stuff like dual Mac 11 or Dual Deagles) 3 Battle rifles, 2 LMGs, 3 Shotguns and 3 Snipers(AWP, Some semi auto shit and M98B).
Also Mad Cows work just fine, apart from very few guns, which were broken pre-gmod13, like the weird nade.
Yea the gun pack Simon linked looked really good + it used CSS guns as a base which was a bonus but it was around half a gigabyte and I am not sure if people would wanna be downloading that (On my internet speed it would take over an hour)
Ron Burgundy- Owner
- Posts : 845
Join date : 2012-10-02
Age : 28
Location : Yorkshire
Re: New Guns
Ron Burgundy wrote:Simon The Frenchie wrote:Lemme put in my two cents about this topic. The gun packs listed by the original poster in the first post are bugged to shit as far as DarkRP goes. As soon as you equip any of them your walk and run speed change back to default sandbox, which is roughly twice as fast as DarkRP walk/run speeds. Its fixable but quite tricky. Also I linked Ron a pretty cool gun pack which as far as I know doesn't have these kinds of problems, BUT what it does have is quite a few weapon attachment(bunch of sights, grenade launchers, laser sights suppresors etc). The gun pack offers like 20+ Assault rifles, 10+ SMGs, 10+ Side arms(Including cool stuff like dual Mac 11 or Dual Deagles) 3 Battle rifles, 2 LMGs, 3 Shotguns and 3 Snipers(AWP, Some semi auto shit and M98B).
Also Mad Cows work just fine, apart from very few guns, which were broken pre-gmod13, like the weird nade.
Yea the gun pack Simon linked looked really good + it used CSS guns as a base which was a bonus but it was around half a gigabyte and I am not sure if people would wanna be downloading that (On my internet speed it would take over an hour)
Dont need to use all of the guns. Just remove the models(which are clearly the biggest files) of the guns you don't intend to put in shipments and buy lists.
I could do it for you and just send you a pack, just give me the list of the guns you want.
Simon The Frenchie- Member
- Posts : 485
Join date : 2012-10-10
Age : 28
Location : Lawndon
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