Skill and jobs (tinker and book merchant)

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Skill and jobs (tinker and book merchant)

Post by jack blackheart on Mon Oct 15, 2012 9:57 pm

The server should have intelligence skill!

1st job (tinker)

you find or buy items and make weapons and items of it.
they can even upgrade weapons and printers (items needed)
you can buy the items from a normal shop or by a gundealer.

effect of this job?

the normal shops that sell food, pots and knife is a bit lame..
if it sells items that thinker needs... they would earn more cash



-(new weapon) chainsaw - they can cut trough a door


2nd job (book merchant) you buy books from him to get more
Intelligent points to your skill...

this was a fast one...

what do you think this idea?

Good idea or Bad idea?
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Re: Skill and jobs (tinker and book merchant)

Post by Bassman274 on Tue Oct 16, 2012 2:50 am

They are both very good ideas, mayby the book merchant can sell various other skill books? Alot like skyrim though? Do we ant it like skyrim?
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Re: Skill and jobs (tinker and book merchant)

Post by Heizenberg on Tue Oct 16, 2012 5:53 am

Shouldnt tinker then be merged with shop keeper, shop keeper/street seller is already pretty useless as it is
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Re: Skill and jobs (tinker and book merchant)

Post by Cypher on Tue Oct 16, 2012 6:49 am

I swear to god if you make a book that increases your gun skill, Im going to hurt you. Noone learns about guns by reading on it. Same with hand-to-hand combat.
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Re: Skill and jobs (tinker and book merchant)

Post by Bassman274 on Tue Oct 16, 2012 7:13 am

Actually, in army cadets we learn the parts of a rifle off a page, although we do have a practical example and an instructor showing us...And my uncle has a ju jitsu technique book
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Re: Skill and jobs (tinker and book merchant)

Post by ThatRandomGuy on Tue Oct 16, 2012 12:21 pm

The topic is getting derailed
I'm neutral on first one, against the second one.
I can see someone printer farming, buying a shitton o books, and maxing it out, first time

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Re: Skill and jobs (tinker and book merchant)

Post by Tyler on Tue Oct 16, 2012 4:04 pm

Cjgarrity wrote:The topic is getting derailed
I'm neutral on first one, against the second one.
I can see someone printer farming, buying a shitton o books, and maxing it out, first time

Exactly this.
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Re: Skill and jobs (tinker and book merchant)

Post by Bassman274 on Wed Oct 17, 2012 2:58 am

Unless we limit the amount of books someone can use? like 1 book a day or something?
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Re: Skill and jobs (tinker and book merchant)

Post by Kikbow on Wed Oct 17, 2012 3:48 am

Bassman274 wrote:Unless we limit the amount of books someone can use? like 1 book a day or something?
Still farm-able, and if we make them either give you less of that skill or just cost more, normal people who wouldn't want to abuse them wouldn't use them for being useless and overpriced.
Don't make skill books.
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Re: Skill and jobs (tinker and book merchant)

Post by Peter Marsh (cr33zy speed on Wed Oct 17, 2012 3:58 am

a Solution to this is to make temporary boost on a particular skill
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Re: Skill and jobs (tinker and book merchant)

Post by Ron Burgundy on Wed Oct 17, 2012 5:09 am

We need a gym so people can lift!
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Re: Skill and jobs (tinker and book merchant)

Post by jack blackheart on Wed Oct 17, 2012 6:35 am

farm the books?

i dont think they have that much cash... it might cost alot to farm your skills...


this server is going serius...
who cant learn from a book?
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Re: Skill and jobs (tinker and book merchant)

Post by Kikbow on Wed Oct 17, 2012 7:25 am

jack blackheart wrote:who cant learn from a book?
Most current students;
People that can't read.

If we implement books, we need a book to teach people how to read since its going serious now.
Lets also add birds and both day and night, this must be serious
Lets make people's vision blur after not sleeping for a whole since they have to go to sleep, maybe make them move slower.

No
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