Manhack Arcades

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Manhack Arcades

Post by Teletric on Sun Dec 23, 2012 1:50 pm

Now I know this causes a ton of RDM because citizens think they are playing a game in which they are manhacks and they have to kill citizens for points when in reality they are controlling a real manhack and killing actual citizens, but maybe we can modify it a bit.

Lets say they ARE controlling real manhacks, but in a different city (keeps basic content and contributes to RP) and it costs like $5 to play. As they play, they earn money at certain points in the game.

Basically, the Gui of the game would be a radar that tracks a manhack and you just use the arrow keys to move it. There will be green squares for citizens and red for combine. If you hit a combine, you lose a life, if you hit a citizen, you gain points and if you reach a certain amount of points, you will get rewarded with cash.


Last edited by Teletric on Mon Dec 24, 2012 4:57 am; edited 1 time in total (Reason for editing : Clarification)
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Re: Manhack Arcades

Post by Cypher on Sun Dec 23, 2012 1:54 pm

k.
k.
k.
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Re: Manhack Arcades

Post by ThaWelshyyy on Sun Dec 23, 2012 2:10 pm

I have no idea what you just wrote.
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Re: Manhack Arcades

Post by Simon The Frenchie on Sun Dec 23, 2012 2:19 pm

ThaWelshyyy wrote:I have no idea what you just wrote.
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Re: Manhack Arcades

Post by oyster on Sun Dec 23, 2012 2:35 pm

Whu- whu- what? I'm sorry but I didn't get what you tried to say.... something about manhacks killing citizens.
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Re: Manhack Arcades

Post by Ron Burgundy on Sun Dec 23, 2012 10:08 pm

Simon The Frenchie wrote:
ThaWelshyyy wrote:I have no idea what you just wrote.
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Re: Manhack Arcades

Post by Kikbow on Sun Dec 23, 2012 11:17 pm

I'll explain. He wants someone to code an arcade game (something like the printer entity) that costs 5$ to start. where you control a manhack from the HL2 combines and kill people for points.
The manhack would be a real manhack you would be killing real citizens, so it would be like a remote controller.
CPs would have a manhack radar and would have to kill the manhacks before they killed many citizens and thus ending the game.
Basicly, letting citizens pay 5$ to RDM everyone with a manhack, stopping all RP for people not playing to avoid to get killed and making CPs be busy 24/7 stopping them.

Just a terrible idea that I don't know why he even suggested.
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Re: Manhack Arcades

Post by L30N on Mon Dec 24, 2012 12:49 am

Kikbow wrote:
Just a terrible idea that I don't know why he even suggested.
^ Couldn't agree more (also thanks for translating). If it is serious rp that "Isn't based on half life" then why would there be robots flying around killing you every two seconds, and what if there are no cops on (a problem that seems to persist)? do you expect citizens to find the manhacks before they are killed?

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I don't think anything will change my mind.
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Re: Manhack Arcades

Post by Bassman274 on Mon Dec 24, 2012 1:44 am

Oh I get it now after thinking about it. Instead of people controlling the manhacks, how about someone buys out a warehouse, and makes an arena. then Ron spawns the manhacks and they have to kill them before they get killed. Like that arena even Ron and Ted did once. Only instead of Red v Blue its Man v Manhack.


Last edited by Bassman274 on Mon Dec 24, 2012 4:24 am; edited 1 time in total (Reason for editing : Got an idea)
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Re: Manhack Arcades

Post by ThatRandomGuy on Mon Dec 24, 2012 3:35 am

Oh Jesus Christ, shitposting inbound
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Re: Manhack Arcades

Post by sewer slug on Mon Dec 24, 2012 4:33 am

ThaWelshyyy wrote:I have no idea what you just wrote.

so basically u rdm ppl only your a manhack. lol go play hl2 dm
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Re: Manhack Arcades

Post by Teletric on Mon Dec 24, 2012 4:53 am

Umm. I said you control a manhack in a DIFFERENT city.
And CP's do not have Manhack Tracking Radars, that is the game GUI in which the manhack you are tracking is the manhack who you are playing as.
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Re: Manhack Arcades

Post by Kikbow on Mon Dec 24, 2012 6:23 am

Teletric wrote:a DIFFERENT city (virtual, holo/props based map (super hard to code) or a custom map (Ted's gets useless and it would be too hard anyways))

Game GUI (LUA/E2 programming for a few weeks)

Conclusion: shit load of work, a new map (probably) and basicly a new gamemode

I also have a suggestion but instead of making a new thread I'm going to make my suggestion here:
"Can We Force People To Think Before Suggesting?"


Last edited by Kikbow on Mon Dec 24, 2012 6:31 am; edited 14 times in total
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Re: Manhack Arcades

Post by ThaWelshyyy on Mon Dec 24, 2012 6:30 am

I think I kinda understand this now, and I think that this would be a load of Shit.
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Re: Manhack Arcades

Post by Cypher on Mon Dec 24, 2012 6:56 am

Cjgarrity wrote:Oh Jesus Christ, shitposting inbound
Request to lock

Tactical Shitpost inbound.

Back to topic, this is just an excuse for people to find ways to RDM. Admin needs to be on to spawn shit so it will rarely happen, not to mention there's always the chance one gets loose from the arena and finds someone.
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Re: Manhack Arcades

Post by Peter Marsh (cr33zy speed on Mon Dec 24, 2012 7:58 am

Maybe simply just an arcade game either like a slot machine or/and a simple dot has to dodge blocks or something that doesn't effect people except in terms of money.
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Re: Manhack Arcades

Post by Teletric on Mon Dec 24, 2012 10:38 am

Cypher wrote:
Cjgarrity wrote:Oh Jesus Christ, shitposting inbound
Request to lock

Tactical Shitpost inbound.

Back to topic, this is just an excuse for people to find ways to RDM. Admin needs to be on to spawn shit so it will rarely happen, not to mention there's always the chance one gets loose from the arena and finds someone.

I said its a GUI... JEEZ. It doesn't spawn an actual manhack that you control, its just a GUI... SO NO RDM.
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Re: Manhack Arcades

Post by Fulcrum on Mon Jan 14, 2013 3:55 am

Nice and canonical might be fun

But.

Requires new map
Requires some means to stop rdm
Requires coding (including to avoid exploits)

Just not really feasible.
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Re: Manhack Arcades

Post by Stevie-Ericson on Mon Jan 14, 2013 4:18 am

ThaWelshyyy wrote:I have no idea what you just wrote.
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Re: Manhack Arcades

Post by Casperdivargue on Mon Jan 14, 2013 8:04 am

ThaWelshyyy wrote:I have no idea what you just wrote.
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Re: Manhack Arcades

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