Color Mod Discussion

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Do u like the "Color Mod" ?

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Total Votes : 17

Color Mod Discussion

Post by Casperdivargue on Fri Jan 18, 2013 3:37 am

I heard different opinions on this.
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Re: Color Mod Discussion

Post by Fulcrum on Fri Jan 18, 2013 3:45 am

Ye its contraversial. Seriously tho look how ugly default down town is. Bright super saturated yellow metal with uber blue sky reflections. Its obscene. The red brick is so... red.

I'm open for suggestions if anyone wants to suggest alternate colormod set ups (in single play set colorumod up and show me the result)

I also still have the functionality to have it changable either client or serverside. Just not implimented.
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Re: Color Mod Discussion

Post by Ron Burgundy on Fri Jan 18, 2013 4:14 am

Colour multiplier increased a small amount and possibly brightness +0.2/0.4
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Re: Color Mod Discussion

Post by Fulcrum on Fri Jan 18, 2013 4:35 am

u do know that pushing brightness up by that much would push it over the default brightness of gmod Razz
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Re: Color Mod Discussion

Post by Ron Burgundy on Fri Jan 18, 2013 4:44 am

Just increase the colour multiplier then Very Happy
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Re: Color Mod Discussion

Post by Peter Marsh (cr33zy speed on Fri Jan 18, 2013 4:52 am

The lighting when inside one of the shops is a little off-putting as its all dim instead of just the comers where the light can't get to it

Also is there a way to set so every 5th payday or something like that the town goes dark meaning its like a powercut or just night
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Re: Color Mod Discussion

Post by jack blackheart on Fri Jan 18, 2013 7:38 am

Peter Marsh (cr33zy speed wrote:The lighting when inside one of the shops is a little off-putting as its all dim instead of just the comers where the light can't get to it

Also is there a way to set so every 5th payday or something like that the town goes dark meaning its like a powercut or just night

night and day.. i love it
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Re: Color Mod Discussion

Post by sewer slug on Fri Jan 18, 2013 8:45 am

id say keep inside darkness cause its creepy going in sewers with it. and its nice. but outside might need brighten up
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Re: Color Mod Discussion

Post by Rodney Bryson on Fri Jan 18, 2013 11:00 am

sewer slug wrote:id say keep inside darkness cause its creepy going in sewers with it. and its nice. but outside might need brighten up

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And also I think that rooms that should be well lit (because of lamps) are still too dark for my taste..
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Re: Color Mod Discussion

Post by Bassman274 on Fri Jan 18, 2013 7:01 pm

Rodney Black wrote:
sewer slug wrote:id say keep inside darkness cause its creepy going in sewers with it. and its nice. but outside might need brighten up

This
And also I think that rooms that should be well lit (because of lamps) are still too dark for my taste..

Also, to expand on rooms being well lit, they should have a lightswitch like what there is in that building beside the PD. Light switches should be available in every apartment but have a main box where if someone "Hacks" it then it turns all the lights off for like 3-5mins.
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Re: Color Mod Discussion

Post by Fulcrum on Fri Jan 18, 2013 8:02 pm

Bassman274 wrote:
Rodney Black wrote:
sewer slug wrote:id say keep inside darkness cause its creepy going in sewers with it. and its nice. but outside might need brighten up

This
And also I think that rooms that should be well lit (because of lamps) are still too dark for my taste..

Also, to expand on rooms being well lit, they should have a lightswitch like what there is in that building beside the PD. Light switches should be available in every apartment but have a main box where if someone "Hacks" it then it turns all the lights off for like 3-5mins.

These lights would either be dynamic lights (hella expensive especially if in every room) or need to be built into the map (requires new map and a whole buncha bugs can come with it)

I can't reasonably do this with the lights, its an engine limitation :/

I will lighten it up outside abit, maybe add a touch more colour to inside.
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Re: Color Mod Discussion

Post by sewer slug on Fri Jan 18, 2013 9:28 pm

i dont care about dark rooms, i like that in factories . as long as sewers are dark, cause it makes great road repair/sewer worker rp
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Re: Color Mod Discussion

Post by Teletric on Sat Jan 19, 2013 9:56 am

Color mod should only be added if Day/Night cycle is added or in the sewers, otherwise, no. I dont like poorly lit areas where you can have gun shops and stuff.
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