Damage type suggestions

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Damage type suggestions

Post by ThaWelshyyy on Sat Jan 19, 2013 6:54 pm

Windows
This is kind of a bad suggestion but I was thinking when someone breaks a window and jumps through it that the glass would damage them by about 2hp. And around that window that got shot could be more glass around it and stepping on it will also cause you to lose HP. (If you don't understand any thing I just wrote let me know I'll try to redo it)

Falling
When falling it should take more HP and cause your character to pass out and leave him with about 1hp so he has a very slim chance of surviving

Getting shot

When getting shot in the hip - Causes the play to walk/run much slower. And causes him to run in a different direction

Shot in the foot/leg - Causes the player to walk slow and makes him crouch now and again.

Shot in the arm - The player can bring out his gun but cannot shoot it

Another thing I want to add is when you do /sleep when RPing is to disable damage for when people are jumping on you and killing you but add it so people can shoot you and damage you.

These are just things I was thinking of when playing today ^.^
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Re: Damage type suggestions

Post by jack blackheart on Sat Jan 19, 2013 9:03 pm

i like fulcrums idea of this better..

when they shoot your arm.. you drop your gun

and that stuff


------------

shoot in the hip makes you run randomly other way?..

never heard of that type of hip damage
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Re: Damage type suggestions

Post by Fulcrum on Sat Jan 19, 2013 9:41 pm

Glass damage isn't possible (afaik) because the breakable_surf entity is coded in C++ and doesn't have any lua hooks (again afaik)

Fall damage, I'd like to think about generally more interesting damage. Same goes for guns I'd like to do knockouts, stun, slows etc
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