Sounds

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Sounds

Post by oyster on Tue Jan 29, 2013 9:50 am

So I've been thinking that I think we should add sounds when we drink and eat. Because it felt that I just pocketed/destroyed the thing instead of having any sound. Also how about a health boost for a short period of time when you eat/drink a certain type of Beverage or Food?
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Re: Sounds

Post by Peter Marsh (cr33zy speed on Tue Jan 29, 2013 6:19 pm

I like this
Also Fulcrum, when you get round to adding melee can the knifes be sold by the Shop keeper
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Re: Sounds

Post by Petrovsky on Wed Jan 30, 2013 5:36 am

Peter Marsh (cr33zy speed wrote:I like this
Also Fulcrum, when you get round to adding melee can the knifes be sold by the Shop keeper

Unrelated, add it to your own suggestion post, please.

@OP: I like this idea, there needs to be a point of having a bartender and shop keeper that sells shit. All consumables should have some sort of effect.
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Re: Sounds

Post by Pliskin132 on Wed Jan 30, 2013 6:06 am

Agree with above,
otherwise its pointless to buy anything food related, other than for rp purposes.
Even then, we have /me.
On one server there was a hunger system when there was a chef online, (Disabled when no chef, for obvious reasons.)
Bit extreme, but yknow. Might work.
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Re: Sounds

Post by Tyler on Wed Jan 30, 2013 6:37 am

I would like to see the hunger mod implemented because it's kind of bland seeing the same few jobs and other jobs like Bartender essentially useless.
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Re: Sounds

Post by jack blackheart on Wed Jan 30, 2013 9:35 am

Tyler wrote:I would like to see the hunger mod implemented because it's kind of bland seeing the same few jobs and other jobs like Bartender essentially useless.

i agree.. hunger or health works fine with me

(stamina when skills made)
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Re: Sounds

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