Different spawns (Edited)

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Different spawns (Edited)

Post by ThaWelshyyy on Mon Dec 03, 2012 12:55 am

(Edited) Original idea was for a none spawn area for props but instead of that there should be different spawns for each job Like Ecko said.


Last edited by ThaWelshyyy on Mon Dec 03, 2012 8:36 am; edited 1 time in total
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Re: Different spawns (Edited)

Post by ThatRandomGuy on Mon Dec 03, 2012 1:03 am

Then Propblockers will just block AROUND the radius of the anti-prop area and we still have the Problem

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Re: Different spawns (Edited)

Post by madparasite on Mon Dec 03, 2012 1:11 am

dont know if these are possible but they are just sugestions

move and resize the spawn area so people randomly spawn around the fountain

or

a spawn protection-like system:
when you spawn you are no-colide with everything exept the world for 10 seconds
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Re: Different spawns (Edited)

Post by Pliskin132 on Mon Dec 03, 2012 1:51 am

Uhh. Random spawning dependant on jobs?
CP Spawn in police station, gun dealers spawn in .. idk factory?
Etc etc
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Re: Different spawns (Edited)

Post by Bassman274 on Mon Dec 03, 2012 2:03 am

Or, if someone propblocks the spawn, they get perma banned? If theres no admin then call one on via steam or make a ban request with some screenshots. Just a suggestion.
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Re: Different spawns (Edited)

Post by Haleem on Mon Dec 03, 2012 3:52 am

Or we can get a different spawn routine. Like spawn somewhere in a room, where you can't spawn any props. Then you go through this magical teleporter and it teleports you to a safe spot like next to the fountain, and around the fountain... no one can spawn props. Unless a Hobo gets permission by admin or something... Just a suggestion.
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Re: Different spawns (Edited)

Post by matthew21164 on Thu Dec 27, 2012 7:26 am

Just saying, but I think the idea of multiple spawns is brilliant. I think the ideas of prop-protection though are just to complex for the current HGRP situation as I see it. I would like to see the old votekick back again though Wink.
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Re: Different spawns (Edited)

Post by sewer slug on Thu Dec 27, 2012 11:23 am

each job can have its own spawn location
but how would u do it
hobos spawn in sewer? or wut
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Re: Different spawns (Edited)

Post by L30N on Thu Dec 27, 2012 12:40 pm

sewer slug wrote:each job can have its own spawn location
but how would u do it
hobos spawn in sewer? or wut
On one of my favourite maps ( rp_C18) this is done well, with citizens spawning in a train station, MPF spawn in the nexus , resistance (gang) spawn in the slums and dealers in their designated shops.
As for downtown I suppose citizens would spawn by the fountain, MPF on the second floor of the pd (where there is a big open space , gangsters spawn in the slums (back of the map) BMD's spawn with the gangsters , gun dealers spawn with citizens and hobos spawn in the sewers ( the part located under the fountain)
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Re: Different spawns (Edited)

Post by Petrovsky on Fri Dec 28, 2012 8:08 am

L30N wrote:
sewer slug wrote:each job can have its own spawn location
but how would u do it
hobos spawn in sewer? or wut
On one of my favourite maps ( rp_C18) this is done well, with citizens spawning in a train station, MPF spawn in the nexus , resistance (gang) spawn in the slums and dealers in their designated shops.
As for downtown I suppose citizens would spawn by the fountain, MPF on the second floor of the pd (where there is a big open space , gangsters spawn in the slums (back of the map) BMD's spawn with the gangsters , gun dealers spawn with citizens and hobos spawn in the sewers ( the part located under the fountain)
I've seen this done before, and while it can be difficult if you have a location in mind you want to get to from spawn, it's very good for organization and preventing mass cluster fucks.
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Re: Different spawns (Edited)

Post by Dxmarc on Fri Dec 28, 2012 8:20 am

Just call an admin iif someoone iis blocking the spawn, it's easy.

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Re: Different spawns (Edited)

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