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Demote Mayor on death?

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Demote Mayor on death.

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Total Votes : 27
 
 

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Post by Fulcrum Sat Nov 17, 2012 6:01 am

Simple.

Just temporary till darkrp is stable.
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Post by Tyler Sat Nov 17, 2012 6:04 am

I think it would keep things interesting.
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Post by sewer slug Sat Nov 17, 2012 6:06 am

i cant vote on this, i have no idea how it would come out
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Post by Kikbow Sat Nov 17, 2012 6:07 am

Voted yes, but how will RDM and prop killers be stoped from making the mayor get demoted fast'n'easy?
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Post by Peter Marsh (cr33zy speed Sat Nov 17, 2012 6:13 am

Another thing is if the mayor doesn't like a cop demote the cop or fire him
Firing for = demote
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Post by Cypher Sat Nov 17, 2012 7:11 am

To stop minges, actually do your job mayors. Don't be a little cop, sit in your office, have people invited, have expensive dinners on our tax dollars, stuff like that.
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Post by Fulcrum Sat Nov 17, 2012 9:40 am

Well its done now... Well see how it turns out. Ppl discuss ur thought on it here.
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Post by Daniel Sat Nov 17, 2012 9:58 am

I was going to vote No.
RDMING/Minges kill you and you lose your mayor status? Going to be abused massively.
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Post by Longjohn Sat Nov 17, 2012 9:21 pm

I think this should be added to your script fulc. Would be interesting. Mayor have to be more careful, use his office etc.
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Post by Fulcrum Sat Nov 17, 2012 9:48 pm

Its added already to this temp 1 we got.
Will be interesting to see how it works out, will be a pain in the ass if it stop people going mayor.

Seriously if some mobsters repeatedly kill the mayor and stop ppl playing mayor I will BAN EVERY LAST ONE OF YOU!
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Post by Simon The Frenchie Sat Nov 17, 2012 11:30 pm

SevenStabs wrote:I was going to vote No.
RDMING/Minges kill you and you lose your mayor status? Going to be abused massively.

Thats when you do your job and promote those who were RDM'd back to mayor. Dont be lazy Daniel.
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Post by Ron Burgundy Sat Nov 17, 2012 11:30 pm

Possibly do the same with the Don/Kingpin?
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Post by ThatRandomGuy Sun Nov 18, 2012 12:49 am

Maybe have it so that when a kingpin/ don dies, one of his group will randomly become te kingpin, and the old one is demoted to either a gangster/cartel or jus citizen

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Post by Simon The Frenchie Sun Nov 18, 2012 12:57 am

Cjgarrity wrote:Maybe have it so that when a kingpin/ don dies, one of his group will randomly become te kingpin, and the old one is demoted to either a gangster/cartel or jus citizen

Bad idea, cause job switch makes people lose their guns, I would get mad if I had a shotgun on me then my boss dies and mid-fight I get switched to Kinpin/Don, which makes me lose my gun and I cant fight back.
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Post by Fulcrum Sun Nov 18, 2012 1:25 am

I could make it so people keep their guns when they're "force promoted". I'll see how popular the mayor thing is and then see if people still want the kingpin thing.
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Post by jack blackheart Mon Nov 19, 2012 6:16 pm

i think the mayors death make a room for new one...

it gives more reason to put a hit on the mayor..

to get his job or clean the city for laws...
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Post by ThatRandomGuy Mon Nov 19, 2012 10:41 pm

Cn we get this to work with the kingpin and mobboss, and have it randomly choose a mobster/cartel to become the new one when he dies?

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Post by alex_v Tue Nov 20, 2012 12:43 am

Regarding the kingpin thing, could you make it so when the kingpin dies, the other cartel get to decide if they want to be the next or not. Then the kingpin will be randomly selected between the cartel who voted yes.
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Post by Simon The Frenchie Tue Nov 20, 2012 3:17 am

alex_v wrote:Regarding the kingpin thing, could you make it so when the kingpin dies, the other cartel get to decide if they want to be the next or not. Then the kingpin will be randomly selected between the cartel who voted yes.

I like this idea. Previously it was suggested that its randomly picked and instantly changed, but this gives you the option to keep your current loadout and job.
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Post by Kikbow Tue Nov 20, 2012 3:52 am

Not only when force-promoted, you should be able to keep your guns while changing jobs?
I mean, a script that knows what weapons you have by default from your job (it will, for example, count the CP's glock has default) and only remove those while adding the new ones.
All the guns that don't get notified has "default" would be kept/re given upon changing jobs

This would be very good.
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Post by Haleem Tue Nov 20, 2012 3:56 am

alex_v wrote:Regarding the kingpin thing, could you make it so when the kingpin dies, the other cartel get to decide if they want to be the next or not. Then the kingpin will be randomly selected between the cartel who voted yes.

I like this idea a alot. It can even be used for the police, when the police chief dies the other members are able to choose who will be chief. Or maybe mobster and don (Which I think are related, correct me if I am wrong) they can choose too.

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Post by Fulcrum Tue Nov 20, 2012 5:40 am

Kikbow wrote:Not only when force-promoted, you should be able to keep your guns while changing jobs?
I mean, a script that knows what weapons you have by default from your job (it will, for example, count the CP's glock has default) and only remove those while adding the new ones.
All the guns that don't get notified has "default" would be kept/re given upon changing jobs

This would be very good.

Naw coz I see cps getting weapons from the mayor to keep control then going gangster. Not going to happen.
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Post by Peter Marsh (cr33zy speed Tue Nov 20, 2012 6:07 am

Fulcrum can you code so when your killed by a prop you won't be demoted?
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Post by jack blackheart Tue Nov 20, 2012 7:27 am

Peter Marsh (cr33zy speed wrote:Fulcrum can you code so when your killed by a prop you won't be demoted?

I guess we should not care about the props..

they always get ban for propminge

or if you failbuilding your base... too bad
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Post by Fulcrum Tue Nov 20, 2012 8:48 am

Peter Marsh (cr33zy speed wrote:Fulcrum can you code so when your killed by a prop you won't be demoted?

Hmm good idea. It should be doable.
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